Scarns Dungeon of Graves
When not being crushed under the foot of tyranny, halflings enjoy the finer qualities of life. Indeed, they are perhaps the most indulgent of all of the Scarred Land’s races in this respect. While their clothing and accoutrements are rarely ornate, they are nonetheless exceedingly comfortable, a fact that Calastian nobles have noticed and exploited for their own ends. Halflings adore ostentation and wealth because they are accustomed to poverty. The alleviation of
poverty in some form or another seems to be a common thread in many halfling tales, so much so that “rags to riches” type stories and songs are often called “halfling yarns.”
Halfling foods and wines are deservedly popular, and the small folk have come up with innovative ways to produce fine goods even though they have little to work with.
Regions: Halflings are most common in the southern regions of Ghelspad, particularly in Ankila, the Heteronomy of Virduk, New Venir, and Zathiske. Small halfling populations have spread north to Darakeene and Vesh, but none populate the northlands in significant numbers.
Racial Abilities: Halflings have all of the following racial traits:
+2 Dexterity, +2 Charisma, –2 Strength: Halflings are nimble and strong-willed, but their small frames aren’t very strong.
Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defence, and a +4 size bonus on Stealth checks.
but they must use smaller weapons than human use and their lifting and carrying limits are three quarters of those of a Medium character.
Slow Speed: Halflings have a base speed of 20 feet.
Keen Senses: Halflings receive a +2 racial bonus on Perception skill checks.
Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks.
Glib Tongue: Halflings receive a +2 racial bonus on Bluff checks.
Halflings are necessarily adept at these different ways of avoiding conflicts.
Halfling Luck: Halflings receive a +1 racial bonus on all saving throws. Though the halflings are limited physically, the gods gifted them with phenomenal luck.
Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. The halflings’ calm response to measures calculated to induce fear enrages their foes and oppressors. This bonus stacks with the bonus granted by halfling luck.
Weapon Familiarity: Halflings are proficient with slings, have a +2 racial attack bonus with thrown weapons and slings, and treat any weapon with the word “halfling” in its name as a martial weapon. Halflings are poorly equipped for melee combat and too short to use heavy bows effectively, so they become highly skilled with handy, distance weapons.
Downtrodden: Halflings are typically quite poor and start with 25% less gold than normal.
Automatic Languages: Common (Ledean or Termanan) and Halfling.
Bonus Languages: Dwarven, Elven, any titanspawn language. Smart halflings lean the languages of their enemies, as well as those of any titanspawn races in the area.