Scarns Dungeon of Graves
The dwarves of Ghelspad favour subterranean homes built below mountainous areas, particularly the Kelder mountain range. They have a deep and divine connection to the earth, and are known for their serious demeanour, impressive tactical skill and superior craftsmanship particularly metalworking. Mountain dwarves also have a rich magical tradition that dwarven wizards have expanded since the Divine War through research into the runic magic acquired during the conflict. Mountain Dwarves have a strong bond to their demi-god Goran, and dwarven society respects their priests as much as their warriors. Their mastery of all forms of magic, coupled with their raw tenacity and superior equipment, has allowed the dwarves to survive in Ghelspad despite decades of war with the Calastian Hegemony.
Mountain dwarves tend to be short and stocky, weighing roughly the same as an average human but substituting girth, and muscle mass for height. Beards are socially important to male dwarves, but they rarely adorn them or tend to them beyond the requirements of good grooming. Female dwarves have clear complexions and no facial hair until they reach old age, at which time they usually have slight facial hair growth. Dwarves prefer to dress in hides and furs to keep themselves warm; only wealthier dwarves possess finer clothing; typically bought from humans. Dwarves have little skill with tailoring and loom work, nor do they raise the animals or plants necessary for producing thread. They do have a long and highly respected craft tradition, which they demonstrate via ornamentation such as finely made jewellery. They also have a tradition that predates the Divine War of using their runic language for ornamentation. Calligraphy, sculpture, and metalcraft tend to be among the most (though hardly the only) respected art forms among mountain dwarves.
Regions: Following the Divine War, Ghelspad’s dwarves had many holdings in the Kelder region; unfortunately, recent conflicts with the Calastian Hegemony have reduced that influence to the single city of Burok Torn. However, the dwarves’ expertise in metalworking combined with their need for linens and other items typically found above ground has resulted in strong trade relationships with the human nations of Ghelspad, as a result dwarves can be found in nearly every civilized region on the continent
Dwarf Racial Traits
+2 Constitution, +2 Wisdom, –2 Charisma: Dwarves are both tough and wise, but also a bit gruff.
Medium: Dwarves are Medium creatures and have no bonuses or penalties due to their size.
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armour or encumbrance.
Darkvision: Dwarves can see in the dark up to 60 feet.
Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.
Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price
of non-magical goods that contain precious metals or gemstones.
Craftsman: Dwarves are known for their superior craftsmanship when it comes to metal and stone works. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks that create objects from metal or stone. This racial trait replaces the Hatred racial trait.
Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and
Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defence when resisting a
bull rush or trip attempt while standing on the ground.
Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual
stonework, such as traps and hidden doors located in stone walls or floors. They receive a
check to notice such features whenever they pass within 10 feet of them, whether or not they are
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Runic Heritage: The innate magical nature of mountain dwarves and their racial mastery of runic magic grants them the following spell-like abilities: 2/day – detect magic, arcane mark. These abilities are as the spells cast by a sorcerer of a level equal to the dwarf’s character level. Dwarves use arcane marks for a variety of purposes, from invisible battlefield instructions, to warnings left in deep tunnels, to marking possessions with their clan name. Dwarves also use
such marks on themselves, their clothing and their armaments as decoration, inscribing baleful tidings in their enemy’s own language before entering battle with their foe, or inscribing their clan name, clan history and prayers before religious and political ceremonies. This Racial Trait is new.
Automatic Languages: Dwarves begin play speaking Ledean and Dwarven.
Bonus languages: Dwarves with high Intelligence scores can choose from the following: Draconic, Any Non-secret language
Note: Mountain Dwarves gain a +2 racial bonus on Handle Animal checks that are related to dwarf hounds (Creature Collection Revised pg 68). Mountain dwarves also gain a +4 bonus to their Will saves to resist the deafening bark of the dwarf hound. This is a Dwarf Hound racial trait and is included here as an FYI.