Scarns Dungeon of Graves
Wood elves are the only titanspawn race to actively support the gods during the Divine War, for they did so at the behest of their Mother, Denev.
They are also the only ones to openly worship a titan now.
This earns them little love among the victors of the Divine War, particularly the humans of Calastia. Their quick and decisive action in the Druid War solidified their place among the people of Ghelspad, and they are currently afforded the respect they deserve, even if humans, dwarves and halflings look on them with some amount of suspicion.
The events of the Druid War, still fresh in the memories of most of today’s elves, have made the elves of Vera-Tre distrustful of the other races, and of humans in particular. The good relations they enjoy with the humans of Vesh keep this mistrust from blooming into full-blown hatred, but the Calastian betrayal has ensured that relations between the two species will never be as genial as they were before the Druid War. The elves are thus somewhat reserved in demeanour, fiercely loyal to their kin and the forests they call home, and distrustful of all who live beyond their borders.
Elves tend to dress in fine leathers, which are often brightly colored with powerful dyes. They also adorn themselves with tattoos of both mundane designs and powerful arcane glyphs. These traditions and customs from before the Divine War remain strong, both because they were not based on technology to begin with and because the elves are long-lived enough that many who live today still remember the days before the war.
Not surprisingly, elves prefer the classes of ranger and druid to all others; indeed, it is said that an order of druids guides the nation of Vera-Tre. It is extremely rare for an elf to become a cleric or a paladin, as it is impossible to draw power from Denev as she is a titan, not a god. Elves choosing such classes have thrown their lot in with one of the gods, and as such have little, if anything, to do with elvish society on Ghelspad; the few who retain their place in society usually serve the Huntress Tanil.
Rumor tells of the elves of the island nation Uria, who wear resplendent arms and armor and ride the great harriers, massive birds of war. What is known about these elves is scarce – they were once normal wood elves in service to Denev, but during the Divine War Corean’s nobility and sense of sacrifice moved them. With Denev’s blessing, they left their home of Vera-Tre and swore themselves to Corean’s service; in return, the god outfitted the elves and their mounts with mighty arms and armor befitting his champions. Little else is known about them.
Regions: Wood elves live primarily in and around the Ganjus forest, congregating in small villages clustered around Vera-Tre (the de facto capital of elvish society in Ghelspad). Their ties with the other godling races send many to human dominated lands, however, and elves can be found in some numbers throughout Ghelspad.
Elf Racial Traits
+2 Dexterity, +2 Intelligence, –2 Constitution: Wood elves are lithe and thin folk, considered frail by many others
Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Elves have a base speed of 30 feet.
Low-light Vision: Wood elves can see twice as far as a human in poorly illuminated conditions such as starlight, moonlight, torchlight and similar circumstances. They retain the ability to distinguish color and detail under these conditions. See Chapter 7 Pathfinder RPG
Elven Immunities: Elves are immune to magic sleep effects; Wood elves simply do not sleep and no magic can force them to do so; and have a +2 racial saving throw bonus against Enchantment spells or effects. Their magical nature makes wood elves highly resistant to spells that would make them lose their way.
Body Artist: Wood Elves receive a +2 racial bonus on all Craft (tattoo) checks. Wood elven culture marks rites of passage and similar important events with skin-art; they have a strong tradition of decorating one another with tattoos, and many eventually become masters of the art. This replaced the Elven Magic Racial Trait.
Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.
Weapon Familiarity: Elves are proficient with quarterstaves, longbows (including composite longbows), longspear, shortspear, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon. Wood elves are deeply tied to the land, and as such are always familiar with these weapons. Indeed, those wood elves that become druids may use these weapons without violating their druidic oaths.
Automatic Languages: Common (Ledean) and Elven.
Bonus Languages: Sylvan, Treant, any non-secret language.